![]() Here’s a quick TL DR of what we are delivering in the Patch 4.10 release: We'll share the importance of latency and buffering as it relates to VALORANT, some insight into our investigation, the fixes and improvements we’ve made, and longer term actions we are taking. With the previous post covering most of the “what” and “why,” we wanted to give details today on one of the main areas we improved: Latency and Buffering. There we covered the general themes of what we’ve heard from players, an overview of what spaces we were digging into (latency, correctness, and high ping player performance). If you need a refresher on a general overview of what we’ve heard, see our previous post last month. Hello again! We are the VALORANT Gameplay Technology team and we are here to give you part two of our investigation findings and actions for gameplay consistency.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |